Showing posts with label sorceress build. Show all posts
Showing posts with label sorceress build. Show all posts

Friday, October 8, 2021

Diablo II Resurrected - Frozen Orb Sorceress Build (Nightmare) Act II


 Just finished Act II of Nightmare


If you haven't read my previous build report, here's Nightmare Act I. Here's Normal.

You noticed that my build was different in the previous posts? That's because it was. Up until Act II, I was a Fireball Sorceress. I explained this in my first build post. 

Anyways, back to Act II. It was very easy. I didn't have any problems. I don't think I died in Act II. I guess that's the perks of having runeword-ed equipment.

Since I have re-spec'd for Act II. Let me update you on my Stats and Skills

Current Level: 55

Stats (Base + Bonus)

Strength: 70 + 13
Dexterity: 25 + 11
Vitality: 225 + 22
Energy: 35 + 10

  • I occasionally increase my Strength so I could wear better armors/equipment.
  • The rest are placed on Vitality
  • No Stat points for Dexterity and Energy (aside from item bonuses)
Skills

Lightning Spells
  • 1 Telekinesis
  • 1 Teleport
  • 1 Static Field
Fire Spells
  • 1 Warmth
Cold Spells
  • 11 Ice Bolt
  • 1 Frozen Armor
  • 1 Frost Nova
  • 1 Ice Blast
  • 1 Glacial Spike
  • 1 Blizzard
  • 20 Frozen Orb
  • 20 Cold Mastery

  • Teleport Skill made it easy for me to navigate around. Since my Mercenary is equipped with Insight War Scythe, The Meditation Aura helped in Mana Recovery
  • 1 Warmth of Mana Recovery
  • 1 Frozen Armor for small Protection
  • Max Out Frozen Orb then Cold Mastery
  • Skill points now are headed towards Maxing Out Ice Bolt
  • I have Level 8 Firebolt (Base Level 0) due to my Leaf Runeword Staff as my secondary weapon for Cold Immune enemies
Equipment Upgrade
  • None. No changes on my equipment. 
  • I'm still looking for a 4 socket shield but from what I researched, that will come in Hell
  • If you are interested in my equipment. Please read my previous posts about my build.
Final Thoughts

Frozen Orb Build helps me clear out enemies faster. It also helps that enemies are getting frozen when hit. 

I'll be back for Act IV!









Monday, October 4, 2021

Diablo II Resurrected - Fireball Sorceress Build (Nightmare) Act I

 Finally Done with Act I of Nightmare. 


If you haven't read my previous post, it's here.

I didn't have any problem with any monster/boss. The runeword items that I was using from Normal were still pretty overpowered. 

I had some upgrades, which I will discuss below.

Current Level: 49

Stats (Base + Bonus)

Strength: 61 + 9
Dexterity: 25 + 6 (no change)
Vitality: 169 + 22
Enery: 70 + 10 (no change)

  • I added 15 more points to Strength just so I could start equipping better armors.
  • The rest are added to Vitality

Skill Tree

Fire Spells

  • Fire Ball: 19
  • Fire Mastery: 11
  • I added more into Fireball and Fire Mastery. I Will be maxing out Fire Ball on my next level up
Equipment Upgrade

Helm: Lore Runeword
  • You will need Ort + Sol Runes and a 2 socket Helm.
  • Since this will require Sol Rune, make sure you have a spare one to use on Insight (see below)
  • +1 to All Skills

Mercenary Weapon: Insight Runeword
  • You will need Ral + Tir + Tal + Sol Runes and a 4 socket Polearm / Spear.
  • Please use Polearm
  • If you farmed The Countess in normal, you should have plenty of Ral, Tir, and Tal Runes. So it's pretty much just Sol rune that you need to find. (hint: The Countess in Nightmare drops them)
  • This is the endgame Runeword for your mercenary weapon. Make sure to craft one.
  • Level 13 to Level 17 Meditation Aura (I got Level 17!)
  • Bonus Attack Rating
  • Enhance Damage
  • +5 to all Attributes

Mercenary Armor: Stealth Runeword
  • I'm still using the same Runeword for the armor.
  • I just upgraded by using a Superior Splint Mail. Adding better defense for my Mercenary

Final Thoughts

Sadly this is where my Fireball Sorceress ends. I will be having my stat and skill reset before I start with Act II. I will be converting my build to a Cold Spell build. It was what I originally planned. I only started with Fire Spells because of the Leaf Runeword Staff. But since I'm not using my Leaf Staff anymore, it's time to change the build.

Also, my level is pretty high because I farmed The Countess for the Sol Runes. I also got other High-Level Runes but I don't have a purpose for them yet. 

I also have my runes ready for a Spirit Runeword Shield. But I still don't have a 4 socket shield. So, Ancient's Pledge is still my main. 

Cheers for now. I'll start with Act II later!

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Thursday, September 30, 2021

Diablo II Resurrected - Fireball Sorceress Build (Normal)

Even though I have played Diablo II in the past, this was the first time I made a Sorceress character. 

I know I wanted a Fire Spells build because Leaf Runeword Staff was fairly easy to make. I might change to a Cold Spell build during Nightmare, but for Normal, Fire Spells build was enough. 

Stats

Here's my Base Stats after completing Normal: (Base + Bonus)

Strength: 46 + 9
Dexterity: 25 + 6
Vitality: 119 + 24
Energy: 70 + 10

  • I invested in Energy. Most Guides will tell you to not invest in Energy. But It's fine especially if you have plans of having your stats/skills reset. Having a lot of Mana helps.
  • I did not put anything on Dexterity

Skill Tree

Below are Base Levels. Skill Level bonuses from Items are not included.

Cold Spells:
  • Frozen Armor: 1

Lightning Spells:
  • NONE

Fire Spells:
  • Fire Bolt: 16
  • Warmth: 1
  • Inferno: 1
  • Blaze: 1
  • Fireball: 10
  • Firewall: 1
  • Meteor: 1
  • Fire Mastery: 5

  • 2 of the Skill Points were from the Fallen Angel Quest in Act IV
  • I have not yet used the Book of Skills reward from Radamant's Lair Quest in Act II
  • 1 Skill Point to Frozen Armor can help you survive mob attacks.
  • I spent too many points on Fire Bolt. Make sure to focus on Fireball the moment it becomes available for your level.

Equipment

I've only included Notable Items that I used.

Weapon: Primary (1): Leaf Runeword Staff
  • When I reached Level 19, I spent a good number of hours farming Runes from The Countess in the Forgotten Tower. 
  • You will need Tir + Ral runes for a Leaf Runeword Staff
  • Leaf only works on Staff Class weapon
  • This was pretty much my weapon throughout Normal until I got lucky in my Act V run.

Armor: Stealth Runeword
  • Another Runeword Recipe that was easy to make.
  • You will need Tal + Eth runes for Stealth Runeword Armor
  • Both can be farmed from The Countess
  • The Faster Run/Walk, Faster Cast Rate, and Regenerate Mana bonuses really helped.
  • I made a second one for my Mercenary. Studded Leather was for me. Scale Mail was for my Mercenary. I swapped them when I had enough Strength to wear a Scale Mail

Helm: Nadir Runeword
  • Another Runeword Recipe that was easy to make
  • You will need Nef + Tir for Nadir Runeword Helm. Make sure you use your Tir Rune for your Leaf Staff first before using it on Nadir
  • Strength Bonus helped me equip better armors
  • I made a second one for my Mercenary. Helm for me, Full Helm for my Mercenary. I swapped them when I had enough Strength to wear the Full Helm

Belt: Demonhide Sash
  • Since I don't have a lot of Strength, equipping Plated Belt was hard.
  • A Demonhide Sash dropped in Act V. 
  • I used Charsi's Imbue Reward in Tools of the Trade Quest in Act I
  • I only got to wear a +12 Slots belt at Act V


Amulet: Magic Amulet
  • +1 to Sorceress Skills
  • This dropped somewhere in Act V

For the rest of my Equipment, I used what I got from Drops.

Mercenary Weapon: Malice Runeword Polearm
  • Nothing Special about this Runeword. It was easy to make and I had the runes on my stash
  • You will need Ith + El + Eth for Malice Runeword.
  • Please use a Polearm over Spear

Equipment Upgrades (Act V)

Weapon: Primary (2): Spirit Runeword Sword
  • Spirit Runeword is pretty hard to make in Normal because Thul, Ort, and Amn are rare and don't drop from The Countess in Normal. 
  • You will need Tal + Thul + Ort + Amn for Spirit Runeword.
  • I got lucky and both Thul and Amn Runes dropped while traversing Act V. 
  • I crafted the Ort Rune.
  • I picked up a Normal Broad Sword
  • I had it socketed using Larzuk's Reward for the Siege of Harrogath Quest in Act V
  • After making this Runeword, my Leaf Staff became my Secondary Weapon.
  • I got lucky again. The item gave the max Faster Cast Rate bonus (+35%)

Off-hand Shield: Ancient's Pledge Shield
  • You will need Ral + Ort + Tal for Ancient's Pledge Runeword Shield
  • All three runes are given as a reward from Rescue on Mount Arreat Quest in Act V
  • Resist Bonus and More Resist Bonus

Final Thoughts

Ending my build with some tips and suggestions
  • Farm The Countess in Forgotten Tower. I usually do 2-3 Runs before I start progressing with my Quests. It gets easy as you level up.
  • Save your Stat/Skill Reset Reward from Den of Evil Quest in Act I. Normal Difficulty should be easy enough regardless of any stat/skill mistakes that you do. Use the Stat/Skill reset once you're familiar with your character and you know what you want for its build.
  • Study Runes and Runewords. It's not that hard to learn. 
  • Save your Rejuvenation Potions. I have plenty in my Private Stash and I use them for big boss fights.
  • Always check Superior Normal Items for Sockets. Keep the useful ones in your stash.
  • Sorceress uses spells. You don't need high-level slotted weapons for Runewords. Just find a staff with 2 slots for your Leaf Runeword
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